LIVED

Accessibility is experienced by people.

Standards, audits and automated checks can identify issues.

Lived experience testing helps teams understand how those issues affect real people navigating digital experiences every day.

By working with people who use assistive technologies and alternative access methods, teams gain insight that compliance alone cannot provide.

Person participating in lived experience accessibility testing with a digital team.

Lived insight

Real experiences reveal barriers standards can miss

Assistive technology

Testing with the tools people use every day

Actionable feedback

Recommendations teams can understand and use

Real users with lived experience

Testing led by people who navigate digital experiences in different ways.

Assistive technology users

Insight from people using screen readers, keyboard navigation and alternative access methods.

Moderated and unmoderated testing

Flexible research formats shaped around participant needs and project goals.

Actionable insights and recommendations

Practical findings that help teams understand impact and decide what to do next.

WHY LIVED EXPERIENCE MATTERS

Accessibility isn't experienced through guidelines.

People don't experience WCAG success criteria.

They experience websites, applications and services.

They experience whether something is clear, confusing, usable, frustrating, empowering or impossible to complete.

Lived experience testing helps teams understand what accessibility feels like in practice.

WHO PARTICIPATES

Real experiences. Real people.

Every person experiences accessibility differently.

Lived experience testing brings together people with different access needs, technologies and perspectives to help teams understand how digital experiences perform in the real world.

A person using digital technology in a natural setting, representing lived experience in accessibility testing.

Blind screen reader user

USES

JAWS, NVDA, VoiceOver

OFTEN IDENTIFIES

  • Navigation issues
  • Page structure
  • Forms and labelling
  • Screen reader flow

Low vision participant

USES

Browser zoom, Magnification software, Custom display settings

OFTEN IDENTIFIES

  • Contrast issues
  • Layout behaviour
  • Responsive design problems
  • Visual hierarchy

Neurodivergent participant

USES

Clear structure, Predictable flows, Plain language

OFTEN IDENTIFIES

  • Cognitive load
  • Unclear instructions
  • Complex journeys
  • Inconsistent patterns

Keyboard-only user

USES

Keyboard navigation, Focus order, Visible focus states

OFTEN IDENTIFIES

  • Focus management
  • Interactive components
  • Modal behaviour
  • Keyboard traps